Space Alert Victory Conditions

The crew wins if the ship survives the mission. The crew loses if any zone of the ship is destroyed. There are no individual winners - the entire team shares the outcome.
End Game Trigger
The mission ends after all 12 turns of the Resolution Phase have been resolved.
End Game
- Complete all 12 turns of the Resolution Phase.
- After the final turn, check the status of all three zones.
- Total up all damage dealt to the ship and compare against each zone's structural integrity.
- If any zone has been completely destroyed, the ship is destroyed.
Final Scoring
- Ship Survival: If no zone is completely destroyed and the ship remains intact, the crew wins the mission. All players share the victory.
- Zone Damage: Each zone can absorb a limited amount of damage (typically 2-3 hits depending on the side). If any single zone takes more damage than it can absorb, it is destroyed.
- Points (Optional): For competitive scoring between sessions: earn points for each threat destroyed, bonus points for remaining energy and undamaged zones, and penalties for damage taken.
Gamers Paper
Your board game rules companion for quick reference at the table so you can focus on playing.
Setup Guides
Step-by-step setup for any player count
Card References
Browse cards, abilities, and effects
Scoring Tools
Track scores and victory conditions
Loading Gamers Paper
Returning to your game...