Space Alert Components

Includes 2 Boards, 3 Cards, 1 Meeple, 4 Tokens.
Components
- Ship Board (1, Board): Double-sided board showing the ship cross-section with 6 stations arranged in 3 zones (Red, White, Blue) across 2 decks (Upper and Lower). Tracks energy, shields, and damage for each zone.
- Trajectory Board (1, Board): Tracks the position and progress of external threats approaching the ship from each of the three zones.
- Action Cards (Card): Cards used by players to program their actions during the mission. Include movement arrows (left/right), A buttons, B buttons, and numbered action cards (1-3) for each crew position.
- Internal Threat Cards (Card): Threats that appear inside the ship and must be dealt with by crew members in specific locations. Include both common (white) and serious (yellow) threats.
- External Threat Cards (Card): Threats that approach the ship from outside and attack specific zones. Include both common (white) and serious (yellow) threats.
- Player Figures (5, Meeple): Color-coded figures representing each crew member on the ship board. All players start in the upper White (center) station.
- Damage Tokens (Token): Placed on the ship board to track structural damage to each zone. When a zone accumulates too much damage, it is destroyed.
- Energy Tokens (Token): Track the energy available in each zone's reactor. Energy is spent to fire weapons, raise shields, and power other systems.
- Rocket Tokens (3, Token): Represent the ship's limited supply of rockets, fired from the upper deck stations.
- Mission Soundtrack (Token): A CD or app soundtrack that runs during the real-time phase. Announces incoming threats, data transfers, communications disruptions, and phase changes.
Gamers Paper
Your board game rules companion for quick reference at the table so you can focus on playing.
Setup Guides
Step-by-step setup for any player count
Card References
Browse cards, abilities, and effects
Scoring Tools
Track scores and victory conditions
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