Ticket to Ride Victory Conditions

How to Win
The player with the highest total score wins. In case of a tie, the player who completed the most Destination Tickets wins. If still tied, the player with the Longest Continuous Path bonus wins.
Game End Trigger
When any player's stock of Plastic Train Cars drops to 2 or fewer pieces at the end of their turn, that turn triggers the final round: each other player then takes one final turn. Then the game ends and final scoring begins.
Intermediate Scoring
- Route Points: When Claiming a Route Score points immediately when claiming a route. Advance your Scoring Marker on the track. Length Points 1 1 2 2 3 4 4 7 5 10 6 15
End Game Procedure
- Each other player gets exactly one more turn after the trigger; the triggering player's final turn has already occurred.
- Add points for completed Destination Tickets: if a continuous path of your routes connects both cities on a ticket, add the ticket's point value to your score.
- Subtract points for incomplete Destination Tickets: if you failed to connect both cities on a ticket, subtract the ticket's point value from your score.
- Award the Longest Path Bonus Card: the player with the longest continuous path of connected routes receives a 10-point bonus.
Final Scoring
- Completed Destination Tickets: Add the point value printed on each Destination Ticket where you have successfully connected both cities with a continuous path of your routes.
- Incomplete Destination Tickets: Subtract the point value printed on each Destination Ticket where you failed to connect both cities with a continuous path of your routes.
- Longest Continuous Path Bonus: The player with the longest continuous path of routes scores a 10-point bonus. The path may loop and pass through the same city multiple times, but each Train Car piece may only be counted once. If tied, all tied players receive the 10-point bonus.