Ticket to Ride Gameplay Overview

Turn Structure
- On your turn, you must perform exactly one of three actions: Draw Train Car Cards, Claim a Route, or Draw Destination Tickets.
- Play then passes clockwise to the next player.
Draw Train Car Cards
Draw 2 Train Car Cards to add to your hand. You may draw from the 5 face-up cards or from the top of the draw pile, in any combination.
- Draw your first card: either take one of the 5 face-up cards, or draw the top card from the draw pile.
- If you took a face-up card, immediately replace it with a new card from the top of the draw pile.
- Draw your second card: again, take a face-up card or draw from the draw pile.
- If you took a face-up card, replace it from the draw pile.
- If you take a face-up Locomotive as your first draw, you may NOT draw a second card. The Locomotive counts as both draws.
- You may draw a Locomotive from the top of the draw pile (blind draw) as either of your two draws without penalty.
- If you draw a non-Locomotive face-up card first, you may NOT then take a face-up Locomotive as your second draw. You may still blind-draw from the deck.
- If at any time 3 or more of the 5 face-up cards are Locomotives, discard all 5 face-up cards and deal 5 new face-up cards from the draw pile.
- If the draw pile runs out, shuffle the discards to form a new draw pile. If there are no discards left either, you cannot draw cards (only face-up cards remain).
- There is no hand limit for Train Car Cards.
Claim a Route
Play a set of Train Car Cards from your hand to claim one open route on the board between two adjacent cities.
- Choose an unclaimed route on the board. You must have enough Train Car Cards matching the route's color and equal to its length.
- For colored routes, play cards of the matching color. Locomotive cards are wild and may substitute for any color.
- For gray routes, play cards of any single color (all the same). Locomotives may substitute for any of the chosen color.
- Discard the played cards to the discard pile.
- Place one of your Plastic Train Cars on each space of the claimed route.
- Advance your Scoring Marker on the scoring track by the points earned for the route length.
- You may only claim one route per turn.
- You may not claim a route that is already occupied by another player's trains.
- Route scoring: 1 space = 1 point, 2 spaces = 2 points, 3 spaces = 4 points, 4 spaces = 7 points, 5 spaces = 10 points, 6 spaces = 15 points.
- A single player may never claim both routes of a Double Route (two parallel routes between the same cities).
- Double Routes: only one of the two parallel routes connecting the same cities may be claimed. Once one is claimed, the other is closed to all players. (2-3 players)
Draw Destination Tickets
Draw additional Destination Tickets to try to score more points by connecting distant cities.
- Draw 3 Destination Tickets from the top of the Destination Ticket deck.
- You must keep at least 1 of the drawn tickets, but may keep 2 or all 3.
- Return any unwanted tickets face-down to the bottom of the Destination Ticket deck.
- Destination Tickets are kept secret from other players until the end of the game.
- Once you keep a Destination Ticket, you may not discard it later. You are committed to it for the rest of the game.
- If fewer than 3 Destination Tickets remain in the deck, draw only what is available. You must still keep at least 1.
Key Concepts
- Route Scoring Table: Points scored immediately when claiming a route: 1 space = 1 point, 2 spaces = 2 points, 3 spaces = 4 points, 4 spaces = 7 points, 5 spaces = 10 points, 6 spaces = 15 points.
- Locomotive Rules: Locomotives are wild and may be used as any color when claiming routes. Taking a face-up Locomotive counts as both card draws for your turn. You may NOT take a face-up Locomotive as your second draw. Blind-drawing a Locomotive from the deck has no penalty.
- Double Routes: Some city pairs have two parallel routes. A single player cannot claim both routes of a double route. In games with 2 or 3 players, once one route is claimed, the parallel route is also blocked.
- Face-Up Card Reset: If 3 or more of the 5 face-up cards are Locomotives at any time, immediately discard all 5 face-up cards and draw 5 new ones. If the new set also has 3+ Locomotives, repeat the process.