Plains Indian Wars Victory Conditions

The player with the most victory points wins. In case of a tie, the player controlling the most Purple regions wins. If still tied, the player with the fewest cubes in their Casualty Box wins.
End Game Trigger
The game ends at the end of the current disc draw sequence when either: (1) any major faction plays the last card from their deck, or (2) the Transcontinental Railroad is completed by filling the last empty RR space with a Black cube.
End Game
- Complete the current disc draw sequence -- all remaining discs must be drawn and resolved.
- Calculate victory points for both sides using the Victory Point Schedule.
Final Scoring
- Region Control (Both Sides): 1 VP per controlled NPT/SPT region for each side.
- Railroad Completion (U.S.): 3 VP for joining the two Railroads before any player runs out of cards.
- Railroad Prevention (Indian): 3 VP for stopping the joining of the two Railroads at the time any player runs out of cards.
- Wagon Trains (U.S.): 1 VP for each Wagon cube that reaches the Rockies or remains in a Plains region at end of game.
- Wagon Destruction (Indian): 1 VP for the elimination of each Wagon cube.
- Purple Region Control (Indian): 1 VP per controlled Purple region, but only if the NPT player controls at least 3 northern Purple regions and/or the SPT player controls at least 3 southern Purple regions. Control of fewer than 3 in either area yields no points.
- Purple Region Penalty (Indian): -3 VP if the U.S. player controls more Purple regions than the Indian player.
- Purple Regions (U.S.): Purple regions yield no points for the U.S. player.
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