Tenpenny Parks Gameplay Overview

1-4 players75 minby Nate LinhartThunderworks Games
Tenpenny Parks box art

Turn Structure

  1. Income Step: take $3 plus the income shown on your built concessions and attractions.
  2. Actions Step: starting with the shovel token holder, take turns placing one worker on an action space and immediately taking that action, until all workers are placed.
  3. Bonuses Step: evaluate the Thrill, Awe and Joy tracks from top to bottom; the leader on each track chooses one of its two bonuses.
  4. Advertising Step: pay the advertising cost on any of your attraction cards to take the VP shown, once per attraction.
  5. Cleanup Step: refresh the concessions, return all workers, rotate the carousel ring, then advance the month marker.

Income Step

Each player takes $3 from the supply plus any income shown on any of their built concession tiles or attraction cards.

  1. Take $3 from the supply.
  2. Add any income shown on your built concession tiles and attraction cards.
  • In the first month, players will only gain $3, as no concessions nor attractions have been built.
  • This step can be performed simultaneously.
  • Becky does not collect income. (Solo)

Builder

Buy an attraction: pay its cost, build its tile on your property, advance your emotions, and keep the card for income, advertising and end-game VP.

  1. Place a worker on a Builder location, then pay the cost shown on the associated attraction card by returning money tokens to the supply, plus or minus the modifier shown on the aligned carousel ring.
  2. Find the matching attraction tile and place it on your property following the tile placement rules.
  3. Advance on the indicated emotion tracks, if applicable.
  4. Take the attraction card, flip it face down, and place it in front of you.

Banker

The simplest way to fill your purse.

  1. Place a worker on the Banker location.
  2. Take $2 from the supply.

Arborist

Clear trees to open up space on your property.

  1. Place a worker on the Arborist location.
  2. Remove up to two tree markers from your property and return them to the supply.

Contractor

Take one of the face-up concession tiles and build it on your property.

  1. Place a worker on the Contractor location.
  2. Take one concession tile from the available face-up tiles and place it on your property following the tile placement rules.
  3. Advance on the indicated emotion tracks, following the rules for moving on emotion tracks.

Realtor

Buy an expansion board to enlarge your property.

  1. Place a worker on the Realtor location and return $3 to the supply.
  2. Take one board from the top of either stack of expansion boards and place it aligned to the far-right or far-left side of your existing property, with either side facing up.
  3. Place a tree marker from the supply onto each indicated tree space on the newly placed expansion board.

Bonuses Step

Evaluate each of the emotion tracks in order from top to bottom, starting with the Thrill track. The player farthest forward along each track chooses which of that track's two bonuses to accept.

  1. Thrill bonus: Thrill: the player farthest along the track may either move their disc backward one space and take the extra action worker for use during the next month's Actions step, or take 1 VP token and return the extra action worker to its designated place on the game board.
  2. Awe bonus: Awe: the player farthest along the track may either move their disc backward one space and take the shovel token (they will rotate the carousel ring during the Cleanup step of the current month), or take 1 VP token and give the shovel token to the player on their right.
  3. Joy bonus: Joy: the player farthest along the track may either move their disc backward one space and take $3, or take 1 VP token.
  4. Second-farthest bonus: In addition to the bonuses above, the player whose disc is second-farthest along each emotion track takes 1 VP token. (3+ players)

Advertising Step

Each player decides if they would like to spend money tokens to advertise any or all of their attractions.

  1. To advertise an attraction, pay the advertising cost shown on the associated attraction card by returning money tokens to the supply.
  2. Take the indicated number of VP tokens.
  3. Repeat for any other attractions you wish to advertise.

Cleanup Step

Reset the board for the next month.

  1. Refresh the concessions: return any remaining face-up concession tiles to the box, then reveal tiles equal to two times the number of players from the remaining face-down tiles.
  2. Return all workers: return all workers from action spaces to each player's area.
  3. Rotate the carousel: the player with the shovel token rotates the carousel ring, choosing a new position by turning it any number of spaces. The position must change as a result of the rotation.
  4. Advance the month: if the month marker is already on the fifth space, proceed to the game end. Otherwise, move it to the next space and begin the next month starting with the Income step.

Key Concepts