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Tenpenny Parks Gameplay Overview

1-4 players75 minby Nate LinhartThunderworks Games
Tenpenny Parks box art
The game lasts five months. Each month runs through five steps: Income, Actions, Bonuses, Advertising and Cleanup. During the Actions step players take turns clockwise placing one worker at a time on an action space and immediately taking that action.

Actions

Income Step

Each player takes $3 from the supply plus any income shown on any of their built concession tiles or attraction cards.

  1. Take $3 from the supply.
  2. Add any income shown on your built concession tiles and attraction cards.

Builder

Buy an attraction: pay its cost, build its tile on your property, advance your emotions, and keep the card for income, advertising and end-game VP.

  1. Place a worker on a Builder location, then pay the cost shown on the associated attraction card by returning money tokens to the supply, plus or minus the modifier shown on the aligned carousel ring.
  2. Find the matching attraction tile and place it on your property following the tile placement rules.
  3. Advance on the indicated emotion tracks, if applicable.
  4. Take the attraction card, flip it face down, and place it in front of you.

Banker

The simplest way to fill your purse.

  1. Place a worker on the Banker location.
  2. Take $2 from the supply.

Arborist

Clear trees to open up space on your property.

  1. Place a worker on the Arborist location.
  2. Remove up to two tree markers from your property and return them to the supply.

Contractor

Take one of the face-up concession tiles and build it on your property.

  1. Place a worker on the Contractor location.
  2. Take one concession tile from the available face-up tiles and place it on your property following the tile placement rules.
  3. Advance on the indicated emotion tracks, following the rules for moving on emotion tracks.

Realtor

Buy an expansion board to enlarge your property.

  1. Place a worker on the Realtor location and return $3 to the supply.
  2. Take one board from the top of either stack of expansion boards and place it aligned to the far-right or far-left side of your existing property, with either side facing up.
  3. Place a tree marker from the supply onto each indicated tree space on the newly placed expansion board.

Bonuses Step

Evaluate each of the emotion tracks in order from top to bottom, starting with the Thrill track. The player farthest forward along each track chooses which of that track's two bonuses to accept.

  1. Thrill: the player farthest along the track may either move their disc backward one space and take the extra action worker for use during the next month's Actions step, or take 1 VP token and return the extra action worker to its designated place on the game board.
  2. Awe: the player farthest along the track may either move their disc backward one space and take the shovel token (they will rotate the carousel ring during the Cleanup step of the current month), or take 1 VP token and give the shovel token to the player on their right.
  3. Joy: the player farthest along the track may either move their disc backward one space and take $3, or take 1 VP token.
  4. In addition to the bonuses above, the player whose disc is second-farthest along each emotion track takes 1 VP token. (3+ players)

Advertising Step

Each player decides if they would like to spend money tokens to advertise any or all of their attractions.

  1. To advertise an attraction, pay the advertising cost shown on the associated attraction card by returning money tokens to the supply.
  2. Take the indicated number of VP tokens.
  3. Repeat for any other attractions you wish to advertise.

Cleanup Step

Reset the board for the next month.

  1. Refresh the concessions: return any remaining face-up concession tiles to the box, then reveal tiles equal to two times the number of players from the remaining face-down tiles.
  2. Return all workers: return all workers from action spaces to each player's area.
  3. Rotate the carousel: the player with the shovel token rotates the carousel ring, choosing a new position by turning it any number of spaces. The position must change as a result of the rotation.
  4. Advance the month: if the month marker is already on the fifth space, proceed to the game end. Otherwise, move it to the next space and begin the next month starting with the Income step.

Key Concepts

Gamers Paper
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Setup Guides
Step-by-step setup for any player count
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Card References
Browse cards, abilities, and effects
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Scoring Tools
Track scores and victory conditions
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