Faiyum Gameplay Overview

1-5 players120 minby Friedemann Friese2F-Spiele
Faiyum box art

Turn Structure

On your turn, you MUST perform one of the following three actions

Play a Card

Choose a card from your hand.

  1. Either pay the cards cost (the red section), to the bank or take $2 from the bank.
  2. If action is paid for, perform the card's action (the green section).
  3. Place the played card face-up on top of your discard pile.
  • When placing a worker, the hex must be clear of crocodiles and workers
  • Some cards don't require worker placement
  • Developed Spaces can no longer be targeted for Harvest Action.
  • Score 1VP when first time connecting two settlements / building sites.
  • A card can be played as long as you can do at least part of it (e.g., pay the cost).
  • You cannot play a card if you cannot perform any part of its action or pay its cost.

Buy a Card

Purchase one of the four cards from the market.

  1. Pay the cost indicated by the market slot to the bank. If the -1 marker is on the card, pay 1 less and move the marker off the board.
  2. Take the card and place it into your hand.
  3. Draw a new card and sort it between the 8 cards on the market, from lowest to highest.
  • When the four yellow cards are in the top half of the market, that triggers game end.

Perform an Administration

Retrieve played cards, gain income, and determine turn order for the next 'round'.

  1. Gain $3 minus the number of cards in your hand. If the result is negative, do not pay any money.
  2. Remove 0 to 2 upright workers from any spaces on the game board and return them to the supply. Gain $1 for each removed worker.
  3. Take the top 3 cards from your discard stack into your hand. If less than 3 cards are on your discard stack, take them all.
  4. Pay $1 per card you would like to buy back additionally from the top of your discard stack.
  • Never change the order of the cards in your discard stack, unless the specific card action says to do it.

Key Concepts