Faiyum Components

Includes 2 Boards, 9 Buildings, 1 Card, 3 Markers, 2 Meeples, 1 Money, 5 Resources.
Components
- Game Board (Board): Depicts the Faiyum region with hex spaces, card market, Pharaoh track, disaster track, and scoring track.
- Cards (Card): Various types: starting cards, market cards (numbered 1-60+), disaster cards. Each card has a cost, effect, and often prestige points.
- Player Boards (Board): Used to store resources and workers.
- Grapes (Resource): Purple.
- Wheat (Resource): Yellow.
- Stone (Resource): Gray.
- Fish (Resource): Blue.
- Roses (Resource): Pink. Can be used as wild to pay instead of Grape, Wheat, Stone, or Fish.
- Deban (Money) (Money): Denominations of 1, 3, 5, 10.
- Discount Tokens (Marker): -1 tokens used to mark discount on card offerings.
- Workers (Meeple): Wooden meeples in player colors. The game has a limited supply.
- Settlements (Building): Placed on empty spots
- Towns (Building): Places on top of a settlement
- Roads (Building): Connect locations, extending reach.
- Bridges (Building): Placed across water to connect two adjacent land hexes.
- Grand Bridges (Building): Larger bridges that span wider water crossings, connecting hexes separated by two water spaces.
- Crocodile (Meeple): An obstacle to be removed. Gain $1 when removed.
- Reputation Tokens (Marker): To track score.
- Workshops (Building): Production buildings that transform resources into prestige points or other goods.
- Extensions (Building): Can only be placed at a Workshop with no extension.
- Palaces (Building): Grand structures that provide significant prestige points when built.
- Building Blocks (Building): Can only be placed on building sites.
- Turn Order Markers (Marker): Determine player order after Administration.
Gamers Paper
Your board game rules companion for quick reference at the table so you can focus on playing.
Setup Guides
Step-by-step setup for any player count
Card References
Browse cards, abilities, and effects
Scoring Tools
Track scores and victory conditions
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