Faiyum Components

Board
Game Board
Depicts the Faiyum region with hex spaces, card market, Pharaoh track, disaster track, and scoring track.
Player Boards
Used to store resources and workers.
Card
Cards
Various types: starting cards, market cards (numbered 1-60+), disaster cards. Each card has a cost, effect, and often prestige points.
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Resource
Grapes
Purple.
Wheat
Yellow.
Stone
Gray.
Fish
Blue.
Roses
Pink. Can be used as wild to pay instead of Grape, Wheat, Stone, or Fish.
Money
Deban (Money)
Denominations of 1, 3, 5, 10.
Marker
Discount Tokens
-1 tokens used to mark discount on card offerings.
Reputation Tokens
To track score.
Turn Order Markers
Determine player order after Administration.
Meeple
Workers
Wooden meeples in player colors. The game has a limited supply.
Crocodile
An obstacle to be removed. Gain $1 when removed.
Building
Settlements
Placed on empty spots
Towns
Places on top of a settlement
Roads
Connect locations, extending reach.
Bridges
Placed across water to connect two adjacent land hexes.
Grand Bridges
Larger bridges that span wider water crossings, connecting hexes separated by two water spaces.
Workshops
Production buildings that transform resources into prestige points or other goods.
Extensions
Can only be placed at a Workshop with no extension.
Palaces
Grand structures that provide significant prestige points when built.
Building Blocks
Can only be placed on building sites.