Faiyum Components

1-5 players120 minby Friedemann Friese2F-Spiele
Faiyum box art

Board

Game Board

Depicts the Faiyum region with hex spaces, card market, Pharaoh track, disaster track, and scoring track.

Player Boards

Used to store resources and workers.

Card

Cards

Various types: starting cards, market cards (numbered 1-60+), disaster cards. Each card has a cost, effect, and often prestige points.

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Resource

Grapes

Purple.

Wheat

Yellow.

Stone

Gray.

Fish

Blue.

Roses

Pink. Can be used as wild to pay instead of Grape, Wheat, Stone, or Fish.

Money

Deban (Money)

Denominations of 1, 3, 5, 10.

Marker

Discount Tokens

-1 tokens used to mark discount on card offerings.

Reputation Tokens

To track score.

Turn Order Markers

Determine player order after Administration.

Meeple

Workers

Wooden meeples in player colors. The game has a limited supply.

Crocodile

An obstacle to be removed. Gain $1 when removed.

Building

Settlements

Placed on empty spots

Towns

Places on top of a settlement

Roads

Connect locations, extending reach.

Bridges

Placed across water to connect two adjacent land hexes.

Grand Bridges

Larger bridges that span wider water crossings, connecting hexes separated by two water spaces.

Workshops

Production buildings that transform resources into prestige points or other goods.

Extensions

Can only be placed at a Workshop with no extension.

Palaces

Grand structures that provide significant prestige points when built.

Building Blocks

Can only be placed on building sites.