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Twilight Struggle Victory Conditions

2 players180 minby Ananda Gupta, Jason MatthewsGMT Games
Twilight Struggle box art
Immediate victory if VP reaches 20 in your favor, if you control Europe when scored, or if your opponent triggers DEFCON 1. Otherwise, highest VP total after final scoring at end of Turn 10.

End Game Trigger

The game ends immediately upon any of the following: a player reaches +20 or -20 VP, Europe Scoring with one side controlling Europe, DEFCON reaches 1, or at the end of Turn 10.

End Game

  1. Check for automatic victory: +20 VP (US wins) or -20 VP (USSR wins) at any time.
  2. Check for Europe Control victory: If Europe Scoring is played and one side has Control of Europe, that side wins immediately.
  3. Check for DEFCON 1: The phasing player (the player whose action caused DEFCON to reach 1) loses the game.
  4. If no winner by end of Turn 10: Score all regions as if each scoring card were played, then the player with the VP advantage wins.
  5. Final scoring awards VP for controlling countries in every region.

Final Scoring

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