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Twilight Struggle box art

Twilight Struggle Rules Reference

2 players180 minby Ananda Gupta, Jason MatthewsGMT Games
Twilight Struggle is a two-player card-driven strategy game simulating the Cold War from 1945 to 1989. One player controls the United States (US) and the other the Soviet Union (USSR). Players use cards representing historical events to spread influence, conduct coups, realign governments, and advance in the Space Race. The game covers the entire Cold War era through three periods: Early War (Turns 1-3), Mid War (Turns 4-7), and Late War (Turns 8-10).

Objective

Score 20 Victory Points (VP) in your favor, control Europe when the Europe Scoring card is played, or have the most VP at the end of Turn 10.

How to Play

Each turn consists of a Headline Phase followed by Action Rounds. During the Headline Phase, both players simultaneously select a card and reveal them; events are resolved in order of Operations value (higher first, USSR breaks ties). Then players alternate Action Rounds starting with the USSR. Turns 1-3 have 6 Action Rounds each; Turns 4-10 have 7 Action Rounds each. At the end of each turn, check Military Operations penalties, advance DEFCON status by 1, flip China Card face up if applicable, advance the Turn marker, and deal cards.

Tips for New Players

Includes 6 Boards, 1 Token, 4 Cards, 2 Markers. View all components →

Gamers Paper
Your board game rules companion for quick reference at the table so you can focus on playing.
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Setup Guides
Step-by-step setup for any player count
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Card References
Browse cards, abilities, and effects
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Scoring Tools
Track scores and victory conditions
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