Dune: War for Arrakis Victory Conditions

There is no tiebreaker -- each faction has a distinct win condition. Harkonnen: 10+ Supremacy Points. Atreides: meet all three Prescience thresholds. If neither condition is met, the game continues to the next round.
End Game Trigger
The game ends immediately when either victory condition is met, or at the end of a round when checked.
End Game
- Check after each round's End of Round step (after Spice Harvesting).
- Harkonnen victory: 10 or more Supremacy Points on the Supremacy Track (immediate win when destroying a Sietch pushes SP to 10+).
- Atreides victory: all three Prescience markers have reached or exceeded the thresholds shown on the Atreides player's secret Objective card.
- Special case: If Arrakeen is destroyed, after advancing all Prescience markers, the Atreides player checks immediately (not at End of Round). If thresholds are met, Atreides wins immediately.
Final Scoring
- Harkonnen Supremacy Points: Gained by destroying Fremen Sietches (points equal to sietch rank). Also 1 SP per round from spending 3 spice during harvesting (only if Supremacy marker is at step 5 or below). 10+ SP wins the game.
- Atreides Prescience Points: Three tracks: Kwisatz Haderach (green), Sand Dwellers (yellow), and Jihad (red). Must reach thresholds on ALL three tracks as defined by the secret Objective card.
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