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Dune: War for Arrakis Victory Conditions

2-4 players120 minby Marco Maggi, Francesco NepitelloCMON
Dune: War for Arrakis box art
There is no tiebreaker -- each faction has a distinct win condition. Harkonnen: 10+ Supremacy Points. Atreides: meet all three Prescience thresholds. If neither condition is met, the game continues to the next round.

End Game Trigger

The game ends immediately when either victory condition is met, or at the end of a round when checked.

End Game

  1. Check after each round's End of Round step (after Spice Harvesting).
  2. Harkonnen victory: 10 or more Supremacy Points on the Supremacy Track (immediate win when destroying a Sietch pushes SP to 10+).
  3. Atreides victory: all three Prescience markers have reached or exceeded the thresholds shown on the Atreides player's secret Objective card.
  4. Special case: If Arrakeen is destroyed, after advancing all Prescience markers, the Atreides player checks immediately (not at End of Round). If thresholds are met, Atreides wins immediately.

Final Scoring

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