Dune: War for Arrakis box art

Dune: War for Arrakis Rules Reference

2-4 players120 minby Marco Maggi, Francesco NepitelloCMON

Dune: War for Arrakis is an asymmetric strategy board game based on Frank Herbert's Dune. Players recreate the Desert War, the struggle for control of Arrakis, the only source in the Imperium of the spice melange, fought between House Atreides and House Harkonnen. The Harkonnens start controlling the main populated areas and must destroy Fremen Sietches while harvesting spice. The Atreides wage guerrilla warfare alongside their Fremen allies, working to fulfill ancient prophecies. In a 2-player game, each player leads one faction. In 3-4 player games, players form two teams.

Based on: Rulebook v3 + FAQ 3.1 (Nov 2024)

Objective

Harkonnen wins by accumulating 10 or more Supremacy Points (gained by destroying Fremen Sietches). Atreides wins by reaching or exceeding specific scores on each of the three Prescience tracks (Kwisatz Haderach, Sand Dwellers, and Jihad), as indicated by a Secret Objective card drawn at the start of the game.

How to Play

Draw cards and reveal prescience cards Place vehicles Alternate actions (Atreides first) Resolve desert hazards Harvest spice Check victory and cleanup

Tips for New Players