The Castles of Burgundy Victory Conditions

How to Win
The player with the most VP wins. In case of a tie, the tied player with fewer empty estate spaces wins.
Game End Trigger
The game ends after the 5th round of Phase E (25 total rounds).
Intermediate Scoring
- Region Completion: During Play (Phases A--E) Fill all spaces of a connected same-color region to score VP by region size, plus a phase bonus for completing it early. Tiles VP Phase Bonus 1 1 A +10 2 3 B +8 3 6 C +6 4 10 D +4 5 15 E +2 6 21 7 28 8 36
- Animal Placement: During Play Score VP shown on tile. Same-type animals already in that pasture score again.
- Goods Sales: During Play 1 Silverling + 2 VP per goods tile sold. (2 players)
- Goods Sales: During Play 1 Silverling + 3 VP per goods tile sold. (3 players)
- Goods Sales: During Play 1 Silverling + 4 VP per goods tile sold. (4 players)
- Color Completion: During Play First to fill all spaces of one color = large bonus tile. Second = small bonus tile.
End Game Procedure
- Complete the final round of Phase E.
- Resolve end-of-phase mine income for Phase E.
- Proceed to final scoring.
Final Scoring
- VP Track: Points scored during the game from region completion, goods sales, tile effects, and bonuses.
- Unsold Goods: 1 VP for each unsold goods tile remaining in your goods storage.
- Silverlings: 1 VP for each remaining Silverling.
- Worker Tiles: 1 VP for every 2 remaining worker tiles (rounded down).
- Yellow Knowledge Tiles: Score VP from any end-game-scoring knowledge tiles on your estate. Knowledge tiles still in storage do not score.