The Castles of Burgundy Components

Includes 2 Boards, 1 Money, 3 Tiles, 1 Token.
Components
- Main Game Board (Board): Central board with 6 numbered depots for 6-sided tiles, a black central depot, 5 goods tile spaces per phase, a turn order track, and a VP track.
- Player Boards (4, Board): Individual estate boards with colored hex regions. Each player board has a different layout. Spaces are numbered 1-6 corresponding to die values.
- 6-Sided Tiles (Tile): Hex tiles in 6 colors: Dark Green (Castles), Light Green (Animals), Blue (Ships), Brown (Buildings), Yellow (Knowledge), Grey (Mines). Placed on matching-color spaces on player estates.
- Knowledge Tiles (Tile): 26 different yellow tiles providing ongoing abilities or end-game scoring bonuses.
- Goods Tiles (Tile): Round tiles with phase letters (A-E) on the back. Placed on depots each round. When sold, provide Silverlings and VP.
- Bonus Tiles (Tile): Large and small bonus tiles for each tile color. Awarded to the first and second players to fill all spaces of a color on their estate. (2 players)
- Bonus Tiles (Tile): Large and small bonus tiles for each tile color. Awarded to the first and second players to fill all spaces of a color on their estate. (3+ players)
- Silverlings (Money): Currency used to buy tiles from the black central depot (costs 2 Silverlings). Earned from selling goods and mine income.
- Worker Tiles (Token): Spent to adjust any die result by +/- 1 (including wrapping from 1 to 6 and vice versa). Multiple workers can be spent on the same die.
- Dice (9, Dice): 2 colored dice per player (one pair per player color) plus 1 white die for the start player to determine goods placement. (2 players)
- Dice (9, Dice): 2 colored dice per player (one pair per player color) plus 1 white die for the start player to determine goods placement. (3-4 players)
Gamers Paper
Your board game rules companion for quick reference at the table so you can focus on playing.
Setup Guides
Step-by-step setup for any player count
Card References
Browse cards, abilities, and effects
Scoring Tools
Track scores and victory conditions
Loading Gamers Paper
Returning to your game...