The Castles of Burgundy Components

Board
Main Game Board
Central board with 6 numbered depots for 6-sided tiles, a black central depot, 5 goods tile spaces per phase, a turn order track, and a VP track.
Player Boards
Individual estate boards with colored hex regions. Each player board has a different layout. Spaces are numbered 1-6 corresponding to die values.
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Tile
6-Sided Tiles
Hex tiles in 6 colors: Dark Green (Castles), Light Green (Animals), Blue (Ships), Brown (Buildings), Yellow (Knowledge), Grey (Mines). Placed on matching-color spaces on player estates.
Knowledge Tiles
26 different yellow tiles providing ongoing abilities or end-game scoring bonuses.
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Goods Tiles
Round tiles with phase letters (A-E) on the back. Placed on depots each round. When sold, provide Silverlings and VP.
Bonus Tiles
Large and small bonus tiles for each tile color. Awarded to the first and second players to fill all spaces of a color on their estate.
Bonus Tiles
Large and small bonus tiles for each tile color. Awarded to the first and second players to fill all spaces of a color on their estate.
Money
Silverlings
Currency used to buy tiles from the black central depot (costs 2 Silverlings). Earned from selling goods and mine income.
Token
Worker Tiles
Spent to adjust any die result by +/- 1 (including wrapping from 1 to 6 and vice versa). Multiple workers can be spent on the same die.
Dice
Dice
2 colored dice per player (one pair per player color) plus 1 white die for the start player to determine goods placement.
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Dice
2 colored dice per player (one pair per player color) plus 1 white die for the start player to determine goods placement.
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