Lost Ruins of Arnak Gameplay Overview

Turn Structure
- Play proceeds over 5 rounds.
- On your turn you take exactly ONE main action, plus any number of free actions before, during, or after it.
- When you have no archaeologists left to place, or choose to stop, you pass for the round.
Dig at a Site or Discover a New Site
Send an archaeologist out onto the island to an unoccupied site space.
- Pay the travel cost shown for that site, usually a mix of arrowheads and compasses.
- Place one of your archaeologist figures on the site space.
- Resolve the site's reward. Discovering a NEW site first flips its face-down tile and reveals a guardian to deal with.
Play a Card
Play an Item or Artifact card from your hand.
- Resolve the card's effect, or use only its travel value to help pay a cost.
- An Item stays in your play area for the round; an Artifact's effect fires immediately.
Buy a Card
Acquire a card from the card row: pay its cost, then take the card.
- Buy an Item card: pay its coin cost.
- Take the Item; it goes to the BOTTOM of your deck, so you can draw and use it later this round (Arnak has no discard pile).
- Or buy an Artifact card: pay its compass cost.
- Resolve the Artifact's effect immediately, then keep the card in your play area.
Research
Advance up the temple track to unlock rewards and points.
- Pay the cost shown and move your magnifying glass and/or notebook marker up one row.
- Gain the reward printed on the row you reach. Your magnifying glass may never pass your notebook.
Key Concepts
- One Main Action per Turn: Each turn is a single main action plus free actions. Turns pass back and forth until every player has passed for the round.
- Travel Cost: Reaching a site costs the arrowheads and compasses shown next to it. Cards and effects can discount or cover part of a travel cost.
- Guardians: A guardian sits on the top space of each site. Overcome it by paying its cost; leave it, and at round end it inflicts a Fear card.
- End of Round: When all players have passed, take your archaeologists back, gain any Fear from guardians, then shuffle your play area into the bottom of your deck.