Grand Austria Hotel Gameplay Overview

Actions
Die 1 — Strudel / Cake
For each die on the 1-space, take 1 strudel OR 1 cake. You cannot take more cake than strudel in total.
- Count the number of dice on the 1-space — this is your action strength.
- For each point of strength, take 1 strudel OR 1 cake.
- Whenever you receive dishes, you may immediately place them.
- Remove one die from the 1-space and place it on the lowest visible number of your Turn Order tile.
Die 2 — Wine / Coffee
For each die on the 2-space, take 1 wine OR 1 coffee. You cannot take more coffee than wine in total.
- Count the number of dice on the 2-space — this is your action strength.
- For each point of strength, take 1 wine OR 1 coffee.
- Whenever you receive drinks, you may immediately place them.
- Remove one die from the 2-space and place it on the lowest visible number of your Turn Order tile.
Die 3 — Prepare a Room
For each die on the 3-space, you may prepare one room on your Hotel board.
- Count the number of dice on the 3-space — this is the number of rooms you may prepare.
- For each room you prepare, take a Room tile of your choice and place it on your Hotel board. A valid placement must satisfy ALL of the following:
- Immediately collect any bonuses triggered by the placement:
- Remove one die from the 3-space and place it on the lowest visible number of your Turn Order tile.
Die 4 — Emperor Track / Money Track
For each die on the 4-space, advance 1 space on the Emperor track OR your Money track. You can freely split advances between the two tracks.
- Count the number of dice on the 4-space — this is your action strength.
- For each point of strength, advance 1 space on a track of your choice:
- Remove one die from the 4-space and place it on the lowest visible number of your Turn Order tile.
Die 5 — Play a Staff Card
Play exactly one Staff card from your hand. For each die on the 5-space, the card's krone cost is reduced by 1 (minimum 0).
- Count the number of dice on the 5-space — each die reduces the Staff card's krone cost by 1.
- Choose exactly ONE Staff card from your hand to play.
- Pay the remaining cost (original cost minus number of dice on the 5-space, minimum 0) by moving down on your Money track.
- Place the Staff card face-up in front of you to activate its ability.
- Remove one die from the 5-space and place it on the lowest visible number of your Turn Order tile.
- You can play EXACTLY ONE Staff card.
- The cost CANNOT be less than 0.
Die 6 — Wild (Any Action)
Pay 1 krone and carry out any one of the other 5 actions (1–5). The action strength is determined by the number of dice on the 6-space, not the chosen action space.
- Count the number of dice on the 6-space — this is your action strength for the chosen action.
- Pay 1 krone by moving down on your Money track.
- Choose any one of the other 5 actions (1–5) and carry it out using the strength from the 6-space die count.
- Remove one die from the 6-space and place it on the lowest visible number of your Turn Order tile.
- Action strength is based on dice on the 6-space, NOT the chosen action's space.
Passing
Instead of taking a turn, you can pass. You may want to do this if there are dice left on spaces you do not want to use.
- Announce that you are passing. You do NOT forfeit your turn — you postpone it until after the dice are re-rolled.
- Wait until every other player has either passed or taken TWO actions (covered both numbers on their Turn Order tile).
- Once that happens, the player with the LOWEST number still showing on their Turn Order tile takes the remaining dice from ALL action spaces, removes ONE die to the dustbin, then rolls the rest — sorting and placing them as usual.
- That player can then take a turn or pass again. Play continues according to the visible numbers on Turn Order tiles.
- Repeat this process until all players have covered BOTH numbers on their Turn Order tiles OR there are no dice left.
- Passing does NOT skip your turn — you still get to act after the re-roll.
- One die is always removed to the dustbin before re-rolling.
Key Concepts
- Take a Guest (Optional): Before your die action, you may take one of the 5 face-up Guests on the game board. Pay the cost shown on their game board space by moving your Money disk down. Place the Guest in a FREE space in your Café. If ALL Café spaces are occupied, you CANNOT take a Guest. Slide all remaining Guests to the right and place a new Guest from the draw pile in the empty leftmost space.
- Additional Actions: After your mandatory die action, you may also take any of the following additional actions:
- Passing: Instead of taking a turn, you may pass. When you pass, you must wait until every other player has either passed or taken TWO actions (covered both numbers on their Turn Order tile). Once that happens, the player with the LOWEST number still showing on their Turn Order tile takes all remaining dice from all action spaces, removes ONE die to the dustbin, and rolls the rest — sorting and placing them as usual. That player may then take a turn or pass again. Play continues until all players have covered both numbers on their Turn Order tiles OR there are no dice left.
- Politics Cards: Each Politics card shows a requirement. As soon as you meet that requirement on your turn, you may place a wooden disk on the highest available VP spot and immediately score the printed VP. You can only place one disk per Politics card.
- End of Round: At the end of each round, in order:
- Emperor Scoring: At the end of rounds 3, 5, and 7 an Emperor Scoring takes place. Each player resolves it in order: