Grand Austria Hotel Components

Includes 3 Boards, 3 Cards, 2 Markers, 1 Resource, 2 Tokens.
Components
- Game Board (Board): Central board with action spaces for dice (1-6), Guest track, Emperor track, and round track.
- Action Board (Board): Shows the 6 action spaces where dice are sorted each round. The number of dice on a space determines action strength.
- Hotel Boards (Board): Each player's personal board with room spaces (red, yellow, blue organized in rows), Kitchen for resources, Café for waiting Guests, and Money track.
- Dice (Dice): 10 dice. Rolled each round and sorted by value onto action spaces. (2 players)
- Dice (Dice): 12 dice. Rolled each round and sorted by value onto action spaces. (3 players)
- Dice (Dice): 14 dice. Rolled each round and sorted by value onto action spaces. (4 players)
- Guest Cards (Card): Guests waiting to check in. Each guest belongs to a type and room color (Artist=Yellow, Noble=Blue, Citizen=Red, Tourist=Green). The card data below lists each guest's check-in reward; order requirements (the specific food/drink combinations needed to serve each guest) are printed on the physical cards.
- Staff Cards (Card): Provide special abilities when played via the die-5 action. Have a krone cost and various ongoing or once-per-round effects.
- Politics Cards (Card): Three Politics cards (A, B, C) each show a requirement. When met on your turn, place a wooden disk on the highest available VP spot to score immediately.
- Emperor Tiles (Token): Three tiles (A, B, C) each showing a bonus and a penalty applied based on Emperor track position at Emperor Scoring (end of rounds 3, 5, and 7).
- Room Tiles (Token): Red, yellow, and blue room tiles placed on Hotel boards. Guests must check into a room matching their color.
- Resource Cubes (Resource): Four types: Coffee, Wine, Cake, and Strudel. Stored in the Kitchen and placed on Guest orders to fulfill them.
- Wooden Disks (Marker): 6 per player. One for Emperor track, one for VP track, one for Money track; the remaining three are reserved for claiming Politics cards.
- Turn Order Tiles (Marker): 2 tiles (one per player). Each tile shows two numbers. As you take die actions, dice are placed on these numbers — the lowest uncovered number determines player order. (2 players)
- Turn Order Tiles (Marker): 3 tiles (one per player). Each tile shows two numbers. As you take die actions, dice are placed on these numbers — the lowest uncovered number determines player order. (3 players)
- Turn Order Tiles (Marker): 4 tiles (one per player). Each tile shows two numbers. As you take die actions, dice are placed on these numbers — the lowest uncovered number determines player order. (4 players)
- Round Marker (Marker): Tracks the current round (1-7).
Gamers Paper
Your board game rules companion for quick reference at the table so you can focus on playing.
Setup Guides
Step-by-step setup for any player count
Card References
Browse cards, abilities, and effects
Scoring Tools
Track scores and victory conditions
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