Grand Austria Hotel Components

Board
Game Board
Central board with action spaces for dice (1-6), Guest track, Emperor track, and round track.
Action Board
Shows the 6 action spaces where dice are sorted each round. The number of dice on a space determines action strength.
Hotel Boards
Each player's personal board with room spaces (red, yellow, blue organized in rows), Kitchen for resources, Café for waiting Guests, and Money track.
Dice
Dice
10 dice. Rolled each round and sorted by value onto action spaces.
Dice
12 dice. Rolled each round and sorted by value onto action spaces.
Dice
14 dice. Rolled each round and sorted by value onto action spaces.
Card
Guest Cards
Guests waiting to check in. Each guest belongs to a type and room color (Artist=Yellow, Noble=Blue, Citizen=Red, Tourist=Green). The card data below lists each guest's check-in reward; order requirements (the specific food/drink combinations needed to serve each guest) are printed on the physical cards.
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Staff Cards
Provide special abilities when played via the die-5 action. Have a krone cost and various ongoing or once-per-round effects.
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Politics Cards
Three Politics cards (A, B, C) each show a requirement. When met on your turn, place a wooden disk on the highest available VP spot to score immediately.
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Token
Emperor Tiles
Three tiles (A, B, C) each showing a bonus and a penalty applied based on Emperor track position at Emperor Scoring (end of rounds 3, 5, and 7).
Room Tiles
Red, yellow, and blue room tiles placed on Hotel boards. Guests must check into a room matching their color.
Resource
Resource Cubes
Four types: Coffee, Wine, Cake, and Strudel. Stored in the Kitchen and placed on Guest orders to fulfill them.
Marker
Wooden Disks
6 per player. One for Emperor track, one for VP track, one for Money track; the remaining three are reserved for claiming Politics cards.
Turn Order Tiles
2 tiles (one per player). Each tile shows two numbers. As you take die actions, dice are placed on these numbers — the lowest uncovered number determines player order.
Turn Order Tiles
3 tiles (one per player). Each tile shows two numbers. As you take die actions, dice are placed on these numbers — the lowest uncovered number determines player order.
Turn Order Tiles
4 tiles (one per player). Each tile shows two numbers. As you take die actions, dice are placed on these numbers — the lowest uncovered number determines player order.
Round Marker
Tracks the current round (1-7).