Grand Austria Hotel Components

2-4 players120 minby Virginio Gigli, Simone LucianiLookout Games
Grand Austria Hotel box art

Board

Game Board

Central board with action spaces for dice (1-6), Guest track, Emperor track, and round track.

Action Board

Shows the 6 action spaces where dice are sorted each round. The number of dice on a space determines action strength.

Hotel Boards

Each player's personal board with room spaces (red, yellow, blue organized in rows), Kitchen for resources, Café for waiting Guests, and Money track.

Dice

Dice

10 dice. Rolled each round and sorted by value onto action spaces.

Dice

12 dice. Rolled each round and sorted by value onto action spaces.

Dice

14 dice. Rolled each round and sorted by value onto action spaces.

Card

Guest Cards

Guests waiting to check in. Each guest belongs to a type and room color (Artist=Yellow, Noble=Blue, Citizen=Red, Tourist=Green). The card data below lists each guest's check-in reward; order requirements (the specific food/drink combinations needed to serve each guest) are printed on the physical cards.

Tap for more details

Staff Cards

Provide special abilities when played via the die-5 action. Have a krone cost and various ongoing or once-per-round effects.

Tap for more details

Politics Cards

Three Politics cards (A, B, C) each show a requirement. When met on your turn, place a wooden disk on the highest available VP spot to score immediately.

Tap for more details

Token

Emperor Tiles

Three tiles (A, B, C) each showing a bonus and a penalty applied based on Emperor track position at Emperor Scoring (end of rounds 3, 5, and 7).

Room Tiles

Red, yellow, and blue room tiles placed on Hotel boards. Guests must check into a room matching their color.

Resource

Resource Cubes

Four types: Coffee, Wine, Cake, and Strudel. Stored in the Kitchen and placed on Guest orders to fulfill them.

Marker

Wooden Disks

6 per player. One for Emperor track, one for VP track, one for Money track; the remaining three are reserved for claiming Politics cards.

Turn Order Tiles

2 tiles (one per player). Each tile shows two numbers. As you take die actions, dice are placed on these numbers — the lowest uncovered number determines player order.

Turn Order Tiles

3 tiles (one per player). Each tile shows two numbers. As you take die actions, dice are placed on these numbers — the lowest uncovered number determines player order.

Turn Order Tiles

4 tiles (one per player). Each tile shows two numbers. As you take die actions, dice are placed on these numbers — the lowest uncovered number determines player order.

Round Marker

Tracks the current round (1-7).