Orloj: The Prague Astronomical Clock Components

1-4 players90 minby Paloma J. Pascual, Abraham Sánchez HermidaPerro Loko Games
Orloj: The Prague Astronomical Clock box art

Board

Main Board

Central play area with the clock mechanism, outer ring actions, construction zones for months and zodiac, mastery tracks, rooster track, round track, scoring track, calendar sections, and sculptor action spaces.

Walk of the Apostles

Two interlocking gears displaying apostle pairs. Placed above the main board. Rotates to reveal new apostle combinations.

Personal Board

Each player's board with apostle panel, production zone (3 tracks), personal rooster track, deviation token spaces, and forge/hammer track.

Forge

Per player. Placed next to personal board. Holds the hammer card underneath and tracks hammer cube position.

Warehouse

Per player. Holds apostles and assistants. Two spaces: one exclusively for an apostle, one for either an apostle or an assistant. May rearrange contents at any time.

Tile

Orloj Clock Face

Rotates counterclockwise on the central axis. Divided into sections with actions.

Astronomical Dial

Rotates clockwise on the central axis. The hand of the astronomical dial indicates the actions a player performs on their turn.

Apostle Gears

Fit together on the walk of the apostles. Initial position shows Apostle 1 (James) on the left and Apostle 2 (Peter) on the right.

×2

Orloj Crowning Pieces

Placed atop the walk of the apostles. One is for solo mode only. For the first game, use the one marked with the special symbol.

×3

Month Dials

Placed in the calendar construction zone. Some start illustrated (pre-placed), others are face-down for construction.

×12

Blocked Month Dials

Placed in the construction area on spaces indicated by the setup cards. Cannot be constructed.

×6

Zodiac Dials

Placed in the zodiac construction zone. Setup mirrors month dials.

×12

Blocked Zodiac Dials

Placed in the construction area on spaces indicated during setup. Cannot be constructed.

×6

Large Final Construction Dial

Placed in the center of the calendar. Flipped when the last calendar dial is constructed, enabling a special 1 gold + 1 wood + 1 paint + 1 iron construction for 8 VP.

Calendar Sections

Shuffled and placed in a circle around the calendar. Each shows two bonuses. The painter moves along these to grant bonuses.

×12

Common Objective Bonuses

Three per color. One of each placed below objectives. The first player to claim the objective receives this bonus, then it is flipped.

×9

Apostle Tiles

Per player (numbered 1-12, backs in player color). Taken from the walk of the apostles gears and placed on the apostle panel or kept in the warehouse.

×12

Marker

Moon Disc

Moves clockwise along the astronomical dial. Used to correct deviations and gain rewards.

Round Marker

Tracks the current round on the round track. Starting position depends on player count.

Golden Rooster

Moves along the general rooster track. When it reaches the last position, the rooster's call is triggered.

Hammer Discs

One in each construction zone (months and zodiac). Moves clockwise along blue arrows to reach dials for construction.

×2

Mastery Discs

Per player (numbered 1-12 backs in player color). One on each mastery track: Innovation (blue), Precision (pink), Observation (yellow).

×3

Scoring Marker

Per player. Tracks VP on the scoring track. Flip to indicate score greater than 100 VP.

Rooster Disc

Per player. Moves up the personal rooster track. Determines how many deviations are corrected during rooster's call and rooster-related bonuses.

Card

Workshop Cards

Purchased to expand your workshop. Cost includes paint plus position-based resources. Completing apostle or construction icons on adjacent cards triggers bonus actions.

Tap for more details

×21

Hammer Cards

Each player receives one during setup. Determines hammer movement capacity and construction bonuses. Placed under the forge.

Tap for more details

×6

Initial Resource Cards

Paired with hammer cards during setup. Provide starting resources and possibly apostles.

×8

Scrolls (Red Seal)

Gained from mastery track bonuses. Flipped to gain a one-time bonus. Kept in play area after use. Remove marked scrolls based on player count.

×24

Royal Scrolls (Blue Seal)

Placed at the top of mastery tracks during setup (3 used per game). Score immediately based on the condition, up to a maximum of 10 VP. Only one player can score each royal scroll.

×6

Common Stained-Glass-Window Objectives

Three per color (3 colors). One of each color used per game. Display conditions for players to claim with workers for 8/6/4 VP at end of game.

×9

Mastery Stained-Glass Windows

Three used per game, placed at the top of mastery tracks. Provide endgame scoring based on mastery disc height and a repeatable condition.

×6

Meeple

Painter

Moves clockwise around the calendar sections. Players move the painter to gain bonuses from adjacent calendar sections.

Assistants

Six types (3 of each). Placed on workshop cards for endgame scoring and immediate bonuses. Each pile has 1 fewer than the number of players. You cannot have two identical assistants.

×18

Workers

Per player. Placed on clock sections, calendar dials, and objectives. Available workers are beside the personal board.

×14

Sculptor

Per player. Placed on one of four sculptor action spaces on the main board. Level determined by pink mastery track position.

Token

Production Cubes

Per player. One on each production track (paint, wood, iron). Moving cubes up increases production and can unlock workers.

×3

Hammer Cube

Per player. Tracks position on the forge/hammer track. Moving it up improves hammer bonuses during construction.

Deviation Tokens

Per player. Flipped to force extra rotations or meet action requirements. Broken gear side showing means deviation is forced. Unforced deviations can be corrected via moon or rooster's call.

×5

Resource

Gold

Special resource. Can substitute for any basic resource. Cannot be substituted by coins. Obtained via production, moon, or exchanging 3 identical basic resources.

×15

Paint

Basic resource. Used for workshop card costs, construction, and apostle placement.

×20

Wood

Basic resource. Used for construction and various costs.

×20

Iron

Basic resource. Used for construction and various costs.

×20

Coins

Special resource. Can substitute for any basic resource but NOT for gold. Related to mastery tracks and the university.

×18