Hammer of the Scots Components

2 players180 minby Tom Dalgliesh, Jerry TaylorColumbia Games
Hammer of the Scots box art

Board

Mounted Map Board

A point-to-point map of Scotland and northern England divided into areas. Borders are green (up to 6 blocks may cross) or red (up to 2, must stop). The Anglo-Scottish Border has special rules. Each area has a Castle Limit of 0-3.

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Token

Wooden Blocks

Wooden blocks representing units. Blocks stand upright facing their owner so type and current strength stay hidden until combat. Each face shows pips indicating current strength (1-4); rotate 90 degrees counter-clockwise per hit.

Block Labels

Adhesive labels applied to the wooden blocks on first setup, identifying each unit and showing its starting strength, combat rating, and move rating.

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Card

Command Cards

A deck of 25 cards: 20 Move cards (values 1-3) and 5 Event cards (Sea Move, Truce, Herald, Pillage, Victuals). Reshuffled and dealt 5 each at the start of every year.

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Dice

Dice

Six-sided dice for combat resolution. A firing block rolls dice equal to its current strength; each roll at or below the block's Combat Rating number scores one hit.

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Marker

Year Marker

A two-sided gray block tracking the current year on the turn track (1297 through 1314). The Edward block also flips from Edward I to Edward II at the end of 1306 (or when Edward I dies in combat).

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