Ra Gameplay Overview

On your turn, you must do exactly ONE of three actions: Draw a Tile, Invoke Ra, or Use a God Tile. Play passes clockwise. If all your suns are face-down, you skip your turns for the rest of the epoch.
Actions
1. Draw a Tile
Draw one tile from the bag and place it on the next empty space of the auction track.
- Draw one tile blindly from the bag.
- If it is a normal tile, place it on the next empty auction track space.
- If it is a Ra tile, place it on the Ra track instead, then an auction is immediately triggered (involuntary auction).
- If the auction track is completely full (8 tiles), an auction is triggered automatically before placing the tile.
- You may not draw a tile if the auction track is full. You must invoke Ra or use a God tile instead.
2. Invoke Ra (Voluntary Auction)
Call 'Ra!' to start a voluntary auction for the tiles currently on the auction track.
- Announce 'Ra!' to begin an auction.
- Bidding begins with the player to your left and proceeds clockwise.
- Each player may bid one of their face-up sun tokens or pass.
- You (the invoker) bid last.
- The highest sun token wins all tiles on the auction track.
- The winner takes the center sun (face-down) and places their winning sun in the center (face-up).
- If nobody bids (including you), nothing happens. Tiles remain on the auction track.
- You can invoke Ra even if the auction track is empty (to waste other players' suns), but this is rarely useful.
3. Use a God Tile
Spend one of your God tiles to take any single tile from the auction track.
- Discard one God tile from your collection.
- Take any one tile of your choice from the auction track and add it to your collection.
- Resolve disaster tiles immediately if taken.
- You cannot use a God tile if the auction track is empty.
- This does not trigger an auction.
Involuntary Auction (Ra Tile Drawn)
When a Ra tile is drawn, an auction is triggered. It works the same as a voluntary auction with one key difference.
- Place the Ra tile on the Ra track.
- Run the auction exactly as a voluntary Ra: bid clockwise from the drawer's left, the drawer bids last, and the highest sun wins the lot.
- The key difference: if nobody bids, all tiles on the auction track are DISCARDED from the game (in a voluntary auction they would stay).
- If this Ra tile fills the Ra track, the epoch ends after this auction resolves.
Epoch End & Scoring
An epoch ends when the Ra track is full OR all players have used all their suns.
- Discard any tiles remaining on the auction track.
- Score Pharaohs (compare tile counts):
- Score Gold: +3 VP per Gold tile, then discard all Gold tiles.
- Score Nile -- only if you have at least 1 Flood tile:
- Score Civilizations by number of distinct types, then discard all Civilization tiles:
- Keep: Pharaoh tiles, Nile tiles, Monument tiles, God tiles.
- Flip all face-down suns face-up. These are your suns for the next epoch.
- Clear the Ra track. Begin the next epoch.
- After the third epoch, also perform final scoring (see End Game).
Key Concepts
- Sun Token Economy: When you win an auction, your bidding sun goes to the center face-up, and you take the old center sun face-down. Face-down suns can't be used until next epoch. High suns win auctions but become available to opponents. Managing sun values across epochs is a key strategy.
- Disaster Tiles: When you win disaster tiles in an auction, resolve them immediately: Funeral = discard 2 Pharaoh tiles. Drought = discard 2 Nile or Flood tiles. Unrest = discard 1 Civilization tile. Earthquake = discard 1 Monument tile. If you don't have enough tiles, discard what you have. Disasters are then removed from the game.
- Tile Retention Between Epochs: KEPT: Pharaohs, Nile tiles, Monuments, God tiles. DISCARDED: Gold, Flood tiles, Civilizations. This makes monuments a long-term investment and civilizations a per-epoch challenge.
Gamers Paper
Your board game rules companion for quick reference at the table so you can focus on playing.
Setup Guides
Step-by-step setup for any player count
Card References
Browse cards, abilities, and effects
Scoring Tools
Track scores and victory conditions
Loading Gamers Paper
Returning to your game...